posted by:
Elliott
Washington
  • Damn, yours are better than mine! I'll have my Burning Man web site updated in about 2 weeks.
    • I love the maniac with the can of propane aimed at the snake mouth. Have tons more pics that I haven't got at yet. Do you have a lot of gigs of web space? If so I can get you the real pictures at high rez when I get more organized.

      Also, I'm still trying to figure out how this "tribe" thing works.

      Just *barely* got my cameras under cover before the dust devil hit-- it would have demolished everything (seen in the hippodevil hyperstereo shot).

      Also, I have a bunch from last year, some pretty funny.

      BTW thanks for the kudo-- I didn't take as many pics this year because I had my kid along. I'm still working on my jury-rigged 6 lens lenticular digital cam (24mm base between lenses-- hacked Sony U50 cams). Next year... I'm really hooked on lenticulars because no specs needed, despite lower rez.

      Cheers, Doc
      • yeah, I got lots of web space. We could add an Elliott 3D Burning Man gallery to my web site. This year I'm going to redo the web site using Mutyan's java applet. Much easier and uses less web storage.

        This year I again used my Sony V1 rig and FED Stereo. To shot the burn of the Man I used twinned Pentax ZX-Ms with about a seven foot separation. Haven't gotten the film back yet.

        How's the lenticular printing working out? How are you doing it?
        • I'm using a combination of Photoshop CS with 3D Genius Combo (toggles between 3D Genius and an advanced version of Superflip). Sometimes I use whatever freeware morph prog is around to build inbetween frames for a stereo pair because I can't afford the morphing stereo pair to lenticular prog Igor sells. I use my own Canon i960 (Epson's are actually better) to run the prints, then I laminate via Microlens self adhesive lenticular sheets. Mostly 40 lpi for lent work at normal arm's length viewing distance. I grayscale depth map in photoshop for conversions from 2D pics to 3D lenticulars, which is the way it's done in the commercial sector, for the most part... Almost no lenticular images you see in the commercial market were ever 3D images-- they're mapped grayscale builds or done via multiple virtual camera setups in various and sundry CG progs.

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